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According to Memory Alpha's original in Universe Timeline, the story sequence is: The Killing Game Part 1 : The Killing Game Part 2 : In the Pale Moonlight.
In the Killing Game story arc, the story sequence is The Killing Game Part 1 : The Killing Game Part 2 : Flesh and Blood.



Hirogen hunters have boarded Voyager and are now running deadly games on the holodecks, with the Voyager crew being their prey. The safety protocols are off. After she has been wounded in a Klingon battle simulation and treated in sickbay, Janeway is transferred to a World War II scenario, in which she impersonates Katrine, the owner of Le Coeur de Lion, a night club in the town of Sainte Claire in German-occupied France. Like Tuvok, Seven of Nine, B'Elanna and Neelix, who are also part of the program, she is not aware of her true identity because of a neural interface. Their characters all secretly work for the French Résistance and want to prepare the American invasion with acts of sabotage against the German occupiers. B'Elanna, whose character Brigitte is pregnant with a child from an SS officer, scouts the Nazi headquarters, where they plan to plant a bomb in the communications office.

It is the plan of Karr, the Hirogen Alpha, to use the holodeck as a surrogate technology for a real hunt, in order to allow his people to "rebuild their civilization". However, Turanj, the Hirogen second-in-command, is tired of not finishing the hunt and shoots at Neelix and Seven against his orders. The two are taken to sickbay, where the Doctor manages to disable Seven's neural transmitter. He and Ensign Kim, who is one of the few crew members outside the holodecks and working on the expansion of the system to encompass the whole ship, plan to disable the transmitters, for which the holodeck control has to be accessed from inside. Seven is taken back to the Sainte Claire program, now fully aware of what is going on.

The American troops, among them Tom and Chakotay, prepare to take Sainte Claire. Tom's character has a special motivation because he knows Brigitte from the time before the war. Meanwhile in the Nazi headquarters, Katrine notices how Seven's character, Mademoiselle de Neuf, operates the holographic control instead of placing the charges. She points her gun at Seven, but then the Doctor and Kim manage to disable the captain's neural interface too. The two barely escape an artillery barrage that obliterates the headquarters but also blows a huge hole into the holodeck wall, thereby exposing the decks of Voyager.


Chakotay's character, Captain Miller, wants to destroy the alleged "secret Nazi munitions lab" outside the holodeck with an air strike. But Janeway persuades him to take on the power generator instead. Since the neural generators are controlled from a console in sickbay, the plan is to destroy that console. Chakotay places the charges in the deck below, while Janeway disables the forcefield around sickbay. Just as the remaining neural interfaces are disabled, the Hirogen and the Germans capture the night club with Tuvok, Seven, B'Elanna and Tom. Janeway is taken to her ready room, where Karr explains his plan for the future of his people. Janeway says this could be accomplished without further bloodshed, and that she would be willing to leave the technology to him.

The American and German troops leave Sainte Claire as part of the cease fire. Turanj, however, is not content with losing his prey. Encouraged by the holographic Nazi officer, he orders his troops to resume the fight. Just as Karr and Janeway are about to end all holographic simulations, Turanj shoots Karr with his holographic German rifle. He tells Janeway to run, like prey is supposed to do. Seven works on disabling at least a part of the simulation, but she is wounded, and her photonic grenade only deletes her people's own holographic weapons. Janeway lures Turanj into a corridor where the holographic projectors don't work. When his rifle partially disappears, she knocks him down and takes the weapon. When Turanj refuses to end the hostilities, she kills him. The crew can enlist Klingon help against the Hirogen and Nazis, and finally come to a cease fire. The Hirogen leave the ship, and get an optronic data core that allows them to reconstruct the holographic technology.

Errors and Explanations

Memory Alpha

  1. Torres says that they stole the weapons from the Germans, yet their weapons (M1 Garand, Colt M1911) are all American. They may either be German copies of US weapons, or real US weapons captured by the Germans, and later stolen.
  2. Although the holographic German officer holds the rank of captain (Hauptsturmführer), he clearly regards Turanj as his superior officer, despite the latter bearing the lower ranked second lieutenant (Untersturmführer) insignia. The Hirogen who created the simulation were not aware of the intricacies of Nazi rank structure, and simply programmed all holograms to be subordinate to them.
  3. Captain Miller purports to be a member of US 5th Armored Infantry but no such unit existed in the US Army during the Second World War. The shoulder patch is of the US 29th Infantry Division. This is either another error by the Hirogen, or a reference to a fake unit, created to fool the enemy into thinking they were facing more troops then they actually were.

Nit Central

  1. Ed Jefferson (Ejefferson) on Sunday, January 03, 1999 - 12:26 pm: The hole in the holodeck wall appears to open into around 4 decks! This is amazing large for a ship as small as Voyager. The Ent-D holodecks don't look that big on the blueprints. Omer on Wednesday, February 24, 1999 - 11:20 am: So they have big holodecks... or maybe they build one bigger for the simulations.
  2. Ok, so they can install holo-imagers around Voyager now. If they could do this, why not use it to allow the Doctor access to other areas. Yes, I do know about the mobile emitter, but the Doctor could reach the bridge faster this way. Omer on Wednesday, February 24, 1999 - 11:20 am: Energy requirement, I guess.
  3. When sickbay exploded, why doesn't the computer erect a containment forcefield? Omer on Wednesday, February 24, 1999 - 11:20 am: we know that the computer is messed up, with the Attacks and then the Holograms.
  4. When Janeway accesses the forcefield computer, she finds it has a password. She instantly types it in. This suggests that the password has not been changed. So somehow the Hirogen have discovered the password to the computer, but not changed it to stop access by the Voyager crew? ScottN on Monday, January 04, 1999 - 12:35 am: Ed, The IFOS works both ways, I guess! Omer on Wednesday, February 24, 1999 - 11:20 am: Kim dealt with the technical stuff; He DEFINITELY wouldn't change any codes.
  5. BrianB on Monday, July 12, 1999 - 11:36 pm: At the end, Janeway gave the surviving Hunters a holo-kit so they can build their own holodecks. Look closely at it, it's the enhancement nodule housing Professor Moriarty who thinks he and the Countess have escaped the Enterprise-D's holodeck and is now exploring new worlds (TNG's Ship in a Bottle). Once unleashed, he'll be furious to discover the truth and the Hirogen will be fit-to-be-tied trying to put Moriarty back in his bottle. The module Janeway hands over is more likely a copy based on the unit seen in Ship in a Bottle.
  6. Mark Swinton on Monday, October 18, 1999 - 4:00 pm: Where was the ubiqutous Naomi Wildman during this episode? I know, the TV standards authorities on both sides of the Atlantic would not take kindly to an episode depicting a two-year old girl being forced to play war games like everyone else, but you have to wonder what the Hirogen did to her… Keith Alan Morgan (Kmorgan) on Tuesday, June 27, 2000 - 2:07 am: Mark: In Part I it was mentioned that half the crew was locked up, while half was on the Holodecks. Naomi was probably locked up.
  7. TWS Garrison on Wednesday, June 28, 2000 - 3:47 am: In a very early scene Janeway and Nine kill two holographic Germans. As they fall, the barrel of Janeway's semiautomatic is still protruding beyond the block. I think that means she was out of bullets. Under those circumstances, she should have immediately reloaded if she had another clip. Regardless, I expected her and Nine to pick up the Germans' rifles. Hollywood notwithstanding, someone with a rifle is much better off than someone with a pistol. (Granted, the rifles were bolt-action and not semiautomatic, but Janeway could at least have slung one over her shoulder.) They may have been considered too unwieldy.
  8. Why overload the holoemitters? Why not just pull the plug? It may not have been possible to disconnect the power.
  9. DonnaL on Saturday, July 01, 2000 - 12:13 pm: This is one no one's mentioned yet - Janeway and Seven taking holographic arms into the Jeffries tubes. Even if they put holoemitters throughout the corridors, I doubt they would put them in the Jeffries tubes. Maybe these ones were replicated?
  10. Lea Frost on Saturday, July 01, 2000 - 5:09 pm: Did I hear Chakotay/Miller call Janeway/Katrine Mademoiselle at one point? It should be Madame -- after a certain age every woman is Madame regardless of marital status. (In fact, to call a woman Janeway's age Mademoiselle would probably be insulting…) Chris Thomas on Saturday, July 08, 2000 - 3:12 am: Maybe it's a flaw in the holodeck programming? 400 years later they're bound to get *something* wrong. Lea Frost on Sunday, July 09, 2000 - 11:10 am: And Chak's character wouldn't necessarily know that anyway. Ah well, I was just pointing it out... :-) Keith Alan Morgan (Kmorgan) on Sunday, July 09, 2000 - 9:21 pm: And would Janeway know that? I believe she was herself, not Katrine, when she met 'Captain Miller'. Anonymous on Wednesday, July 12, 2000 - 8:42 am: Chakotay is 'playing' an American. I think it makes perfect sense for him to get French customs (madame v. madamoiselle) wrong. He's not supposed to be fluent in French culture, customs, or language. He's just an American GI.Josh G. on Thursday, September 21, 2000 - 8:11 pm: On the other hand, addressing Janeway as Mlle could be taken as a complement, depending on your point of view :-)
  11. AWhite (Inblackestnight) on Wednesday, December 27, 2006 - 7:21 am: The hand grenade Seven was tinkering with seemed to still have all its regular components so it should've exploded like one. All she did was slap a green-glowing doohicky on the side but she still pulls the pin to activate it. There may have been other modifications inside the grenade.
  12. Those Hirogen weapons were huge but they didn't seem to do more than weapons half their size. I would think a race of hunters would be more interested in moving around better. Over compensating for something perhaps? The extra bulk could be due to additional power packs and/or targeting systems.
  13. Is it really too much to ask to get prop-guns that have some recoil in them? dude (Somedude) on Thursday, December 28, 2006 - 2:55 pm: Actually yeah it kinda is. Blanks are half charges of powder, generally just enough to get the action to work. But since they are not actually propelling anythign major (just some wadding and a paper or plastic plug) down the barrel of the firearm the recoil from them is very minimal and generally absorbed by the firearm. To get proper simulation of recoil the powder charge would have to be increased to the point where I doubt actors whould be able to realistically portray personnel who are familiar with firearms. Although in the star trek universe that might not be a bad idea since there people are acclimated to recoils beam weapons already they should be shown flinching and jerking as the weapons go off (the most common reactions nonshooters have when dealing with firearms) not being Rambo on steroids firing like Delta Force.

Voyager Season 4
Scorpion Part 2 I The Gift I Day of Honor I Nemesis I Revulsion I The Raven I Scientific Method I Year of Hell Part 1 I Year of Hell Part 2 I Random Thoughts I Concerning Flight I Mortal Coil I Waking Moments I Message in a Bottle I Hunters I Prey I Retrospect I The Killing Game Part 1 I The Killing Game Part 2 I Vis à Vis I The Omega Directive I Unforgettable I Living Witness I Demon I One I Hope and Fear