According to Memory Alpha's original in Universe Timeline, the story sequence is: The Sound of Her Voice : Hope and Fear : Wrongs Darker Than Death or Night.

Summary

Janeway and Seven of Nine attempt in vain to decrypt a garbled message from Starfleet that they previously obtained through the Hirogen relay system.[N 1]. They receive help from a well-versed alien named Arturis. The message he extracts contains a set of coordinates to which Voyager proceeds. The crew finds an unmanned Starfleet vessel, the USS Dauntless NX-01-A, a prototype equipped with quantum slipstream drive that was sent for their rescue. As an away team investigates the ship, the drive is activated and the Dauntless enters the slipstream until Paris can finally stop it. Janeway decides to use the ship to return home, but not before trying to equip Voyager with the same technology, and only if a safe way is available to disable the slipstream drive.

When Janeway sets out to decrypt the rest of the message on her own, using her intuition, she discovers that it really says that Starfleet is sorry not to be able to send a ship. Meanwhile aboard the Dauntless, Kim and Tuvok detect alien technology. Janeway beams over with a security team to apprehend Arturis, but he still manages to activate the slipstream auto pilot that would take the ship back to his homeworld, in Borg space. The rest of the away team can be beamed out, leaving Janeway and Seven trapped on the Dauntless.

Arturis seeks revenge. He accuses Janeway of being responsible for his people's assimilation because she forged an alliance with the Borg against Species 8472, an enemy that would otherwise have been able to destroy the Borg. Voyager, meanwhile equipped with slipstream propulsion too, is in pursuit, so Janeway and Seven can be beamed out in the nick of time while Arturis is facing his assimilation. Though the slipstream technology is deemed unusable for the immediate future, Voyager's brief use of it has shaved 300 light years off their journey home.

Errors and Explanations

Nit Central

  1. Phillip Culley on Wednesday, January 20, 1999 - 7:36 am: In this episode, Admiral Hayes sends the message to Voyager... didn't he die in First Contact in the battle with the Borg, which was the impression we got when Picard took charge of the fleet. If he used an escape pod how did he get away? After TBOBW part II, there were no survivors of Wolf 359 (bar Sisko and his crew who the Enterprise obviously missed... see Emissary in the DS9 guide), giving the impression the Borg picked everyone off, so how did Hayes escape being picked off? Cableface on Wednesday, January 20, 1999 - 2:34 pm: This is a tricky one. He definitely didn't send it after First Contact because when Picard talks to him in that one , he's wearing the old uniform. In this ep, he's wearing the cooler grey shouldered uniform. The short answer is, I don't know. Omer on Monday, February 01, 1999 - 8:53 am: The Star Trek Encyclopedia states that Hayes survived the Borg attack in First Contact, but that his ship was destroyed. "Going down with the ship" might not apply to Admirals.
  2. Cableface on Wednesday, January 20, 1999 - 2:38 pm: Is it really possible to decipher a complete language from hearing just a few sentences? I know he talks about "a simple matter of syntax", but if I tell you that "Chonaic me Star Trek an tseachtain seo caite" means "I saw Star Trek last week", that doesn't mean you can speak Irish. In any language, there are hundreds of verbs and nouns and adjective, and they don't always follow a pattern. Omer on Monday, February 01, 1999 - 8:53 am: He doesn't have to speak the language fluently; With basic vocabulary and hand signs (and he's probably good at understanding these) he should be able to get along.
  3. Anonymous on Tuesday, September 14, 2004 - 10:24 am: This started bigging me a little while ago. Why was it that the Voyager crew wasn't terribly fazed over the fact that the Dauntless was from the Alpha Quadrant with no crew? Personally, I would have thought that, if your going to whip an experimental starship into unexplored space, it might help to have a few guys on it just in case. There's bound to be plenty of people in Starfleet who have experience with long-distance travel incommunicado with Starfleet; why not send a few of those guys? Of course, the reason for this probably is that, while Arturis could have created fake crew with the ship's particle synthesis technology, they probably wouldn't have held up to extended scrutiny by the Voyager crew. LUIGI NOVI on Tuesday, September 14, 2004 - 12:21 pm: I wasn't bothered by this; I reasoned that Arturis figured--and the Voyager crew understood--that there was still an element of danger in using this experimental ship, and hence did not want to risk stranding another crew thousands of light years from Earth in case the ship didn't work. Chris Booton (Cbooton) on Tuesday, September 14, 2004 - 4:44 pm: But would Starfleet really risk a ship that advanced falling into the hands of someone that could and probbaly would do who knows what with it? With the Prime Directive and all, I just don't see Starfleet sending a ship like all the way out to the Delta Quadrent without even say a small andriod or holographic crew to watch over her. I'm sure they could get volunteers to test the ship, even knowing the potential risks. Although, with the Dominion War in full swing, people would probably feel guilty going off in such a ship while their friends and colleagues back home were fighting for their lives and freedom.

Ex Astris Scientia

  1. It is contrived that Voyager can be modified in no time to achieve slipstream speed in the first place, and that the high risk is the only reason not to try it again. This was an emergency, and there would need to be a through check of the hull afterwards for possible damage.

Notes

  1. As seen in the episode Hunters


Voyager Season 4
Scorpion Part 2 I The Gift I Day of Honor I Nemesis I Revulsion I The Raven I Scientific Method I Year of Hell Part 1 I Year of Hell Part 2 I Random Thoughts I Concerning Flight I Mortal Coil I Waking Moments I Message in a Bottle I Hunters I Prey I Retrospect I The Killing Game Part 1 I The Killing Game Part 2 I Vis à Vis I The Omega Directive I Unforgettable I Living Witness I Demon I One I Hope and Fear
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